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Chaos Front Guide

All Missions and Endings — 8 Endings Guide

Rank 9, Void Dreadnought steering, Lycurgus 1–4 flowchart, Blazing Blossoms 5–7, timer Ending 8, and multi-run order.

Last updated: September 10, 2026

Quick Answer

Rank 9 → E01/E02 Dreadnought steers crippling → final battles pick 1–4 (LY) or 5–7 (BB). LY: who gains ground + ceasefire choices at Grenada/Massalia + Charlotte alive/dead. BB: who gains ground; Bazhou win/loss splits 6 vs 7. Ending 8 = timer only.

Eight endings, no New Game+. Route sets the pool; war state and battle choices at the final events pick the number inside that pool. Mission order lives on the hub walkthrough.

Core loop (every ending except 8)

  1. Finish main mission chain — linear hub order.
  2. Reach mercenary rank 9 (check on the 1st of each month).
  3. E01 The Hammer Falls / E02 Doomsday at Kowloon — Void Dreadnought fight.
  4. Steer who loses — loser gets greatly crippled.
  5. Push war until the relevant faction(s) sit on last planet.
  6. Final E03–E12 mission resolves your ending.

Cannot win Dreadnought cleanly? Autoresolve — sometimes lands where you need it.

Save immediately after Void Dreadnought. Reload beats replaying rank grind.

Ending logic — interactive flowchart

Follow branches top to bottom. Save after E01/E02 Dreadnought — reload beats replaying rank grind.

Start
Fleet Primus gains ground
Battle of Massalia
(Charlotte)
Accept ceasefire
Ending 2
E04 Granada
Consortium wins
Ending 1
E03/E05
RA rejects ceasefire & wins
Ending 4
E07/E08
Revolutionary Army gains ground
Battle of Grenada
Accept ceasefire
Charlotte dies
Battle of Massalia
(Just)
Consortium wins
Ending 1
E03/E05
RA wins
Ending 3
E06 Massalia
RA rejects ceasefire & wins
Ending 4
E07/E08

Prerequisites (all LY endings): rank 9 → E01/E02 Void Dreadnought at Kowloon → steer war so the relevant faction reaches the last planet.

  • Ending 1 — Consortium wins Massalia (Charlotte or Just commander).
  • Ending 2 — Accept ceasefire at Massalia while Charlotte leads.
  • Ending 3 — RA wins Massalia after Charlotte dies (Just route).
  • Ending 4 — RA rejects ceasefire and wins (from Massalia-Charlotte or Grenada).

Endings 1–4 — Lycurgus Corps

Ending missions: E03 Purgatory · E04 No God, No Master (Granada) · E05 Delenda Est · E06 Meat Grinder · E07 Sic Semper Tyrannis · E08 Only Just (Massalia).

Factions: Revolutionary Army (RA), Fleet Primus / Consortium.

After Dreadnought steering, who gains ground in the last war tick sends you to one of two finale battles:

War direction First finale battle
Fleet Primus gains ground Battle of Massalia (Charlotte)
Revolutionary Army gains ground Battle of Grenada

From Massalia (Charlotte)

Charlotte is alive and leading. Three outcomes:

Choice / outcome Ending
Accept ceasefire 2 (E04 Granada)
Consortium wins the battle 1 (E03/E05)
RA rejects ceasefire and wins 4 (E07/E08)

From Grenada (RA path)

Two branches:

Choice / outcome Next step Ending
Accept ceasefire Charlotte diesBattle of Massalia (Just) See below
RA rejects ceasefire and wins 4 (E07/E08)

From Massalia (Just)

Charlotte is dead; Just leads the RA. Two outcomes:

Outcome Ending
Consortium wins 1 (E03/E05) — same ending number as Charlotte route
RA wins 3 (E06 Meat Grinder)

Ending 1 is reachable from either commander at Massalia. Ending 4 is reachable from Massalia-Charlotte or from Grenada if RA rejects ceasefire. Minimum three focused endgame passes to see all four LY numbers without reload tricks — fewer if you save-scum post-Dreadnought.


Endings 5–7 — Blazing Blossoms

Ending missions: E09 The Final Stand · E10 Regret Not Blood Nor Sweat (Cyprus) · E11 Cast Down the Black Flag · E12 Does that Black Flag Yet Wave (Bazhou).

Factions: Black Flag Army, Fleet Secundus.
Prerequisites: rank 9, E01/E02 Dreadnought fired, both factions on last planet.

Ending decided before final battle — by which faction gained ground in the last war tick. Battle only splits 6 vs 7.

Ending Mission Condition Final battle
5 E09/E10 Cyprus Black Flag gains ground Outcome mostly irrelevant for 5
6 E11 Bazhou Fleet Secundus gains ground Win Bazhou
7 E12 Bazhou Fleet Secundus gains ground Lose Bazhou (sandbag on purpose)

Efficient sweep: Ending 5 first (easiest) → Fleet Secundus setup once → win for 6, reload and lose for 7.

Do not mix Lycurgus logic here — Blossoms cares about gain ground, not Charlotte flags.


Ending 8 — Timer (generic)

Any route. Let year 29, December 30 pass without meeting endings 1–7 conditions. Easiest to trigger by accident if you dawdle mid-route.

Farm on purpose last when cleaning the set — avoid faction commitments that quietly push 1–7. Dedicated save slot so you do not overwrite a run close to a route ending.


Suggested multi-run order

Run Route Targets Key move
1 Lycurgus 1–2 Fleet Primus ground → Massalia-Charlotte ceasefire vs consortium win
2 Lycurgus 3–4 RA ground → Grenada branches; Just route for 3
3 Blazing Blossoms 5–6–7 Black Flag ground → Fleet Secundus + win/lose split
Any Any 8 Timer, no other condition

Four focused runs plus one throwaway for Ending 8.


Mistakes I see

  • Assuming route = fixed ending number.
  • Fighting Void Dreadnought on autopilot — it is a steering choice.
  • Mixing Lycurgus cripple logic with Blossoms gain-ground logic.
  • Ignoring ceasefire prompts at Grenada and Massalia — they flip Endings 2, 3, and 4.
  • Full campaign restart when a post-Dreadnought reload would do.
  • Ignoring the timer — Ending 8 steals your target ending.

Pick your ending before start: faction, rank 9 target, war plan together. You cannot course-correct at year 4.

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