Chaos Front Guide
All Missions and Endings — 8 Endings Guide
Rank 9, Void Dreadnought steering, Lycurgus 1–4 flowchart, Blazing Blossoms 5–7, timer Ending 8, and multi-run order.
Last updated: September 10, 2026
Quick Answer
Rank 9 → E01/E02 Dreadnought steers crippling → final battles pick 1–4 (LY) or 5–7 (BB). LY: who gains ground + ceasefire choices at Grenada/Massalia + Charlotte alive/dead. BB: who gains ground; Bazhou win/loss splits 6 vs 7. Ending 8 = timer only.
Eight endings, no New Game+. Route sets the pool; war state and battle choices at the final events pick the number inside that pool. Mission order lives on the hub walkthrough.
Core loop (every ending except 8)
- Finish main mission chain — linear hub order.
- Reach mercenary rank 9 (check on the 1st of each month).
- E01 The Hammer Falls / E02 Doomsday at Kowloon — Void Dreadnought fight.
- Steer who loses — loser gets greatly crippled.
- Push war until the relevant faction(s) sit on last planet.
- Final E03–E12 mission resolves your ending.
Cannot win Dreadnought cleanly? Autoresolve — sometimes lands where you need it.
Save immediately after Void Dreadnought. Reload beats replaying rank grind.
Ending logic — interactive flowchart
Follow branches top to bottom. Save after E01/E02 Dreadnought — reload beats replaying rank grind.
(Charlotte)
(Just)
Prerequisites (all LY endings): rank 9 → E01/E02 Void Dreadnought at Kowloon → steer war so the relevant faction reaches the last planet.
- Ending 1 — Consortium wins Massalia (Charlotte or Just commander).
- Ending 2 — Accept ceasefire at Massalia while Charlotte leads.
- Ending 3 — RA wins Massalia after Charlotte dies (Just route).
- Ending 4 — RA rejects ceasefire and wins (from Massalia-Charlotte or Grenada).
Endings 1–4 — Lycurgus Corps
Ending missions: E03 Purgatory · E04 No God, No Master (Granada) · E05 Delenda Est · E06 Meat Grinder · E07 Sic Semper Tyrannis · E08 Only Just (Massalia).
Factions: Revolutionary Army (RA), Fleet Primus / Consortium.
After Dreadnought steering, who gains ground in the last war tick sends you to one of two finale battles:
| War direction | First finale battle |
|---|---|
| Fleet Primus gains ground | Battle of Massalia (Charlotte) |
| Revolutionary Army gains ground | Battle of Grenada |
From Massalia (Charlotte)
Charlotte is alive and leading. Three outcomes:
| Choice / outcome | Ending |
|---|---|
| Accept ceasefire | 2 (E04 Granada) |
| Consortium wins the battle | 1 (E03/E05) |
| RA rejects ceasefire and wins | 4 (E07/E08) |
From Grenada (RA path)
Two branches:
| Choice / outcome | Next step | Ending |
|---|---|---|
| Accept ceasefire | Charlotte dies → Battle of Massalia (Just) | See below |
| RA rejects ceasefire and wins | — | 4 (E07/E08) |
From Massalia (Just)
Charlotte is dead; Just leads the RA. Two outcomes:
| Outcome | Ending |
|---|---|
| Consortium wins | 1 (E03/E05) — same ending number as Charlotte route |
| RA wins | 3 (E06 Meat Grinder) |
Ending 1 is reachable from either commander at Massalia. Ending 4 is reachable from Massalia-Charlotte or from Grenada if RA rejects ceasefire. Minimum three focused endgame passes to see all four LY numbers without reload tricks — fewer if you save-scum post-Dreadnought.
Endings 5–7 — Blazing Blossoms
Ending missions: E09 The Final Stand · E10 Regret Not Blood Nor Sweat (Cyprus) · E11 Cast Down the Black Flag · E12 Does that Black Flag Yet Wave (Bazhou).
Factions: Black Flag Army, Fleet Secundus.
Prerequisites: rank 9, E01/E02 Dreadnought fired, both factions on last planet.
Ending decided before final battle — by which faction gained ground in the last war tick. Battle only splits 6 vs 7.
| Ending | Mission | Condition | Final battle |
|---|---|---|---|
| 5 | E09/E10 Cyprus | Black Flag gains ground | Outcome mostly irrelevant for 5 |
| 6 | E11 Bazhou | Fleet Secundus gains ground | Win Bazhou |
| 7 | E12 Bazhou | Fleet Secundus gains ground | Lose Bazhou (sandbag on purpose) |
Efficient sweep: Ending 5 first (easiest) → Fleet Secundus setup once → win for 6, reload and lose for 7.
Do not mix Lycurgus logic here — Blossoms cares about gain ground, not Charlotte flags.
Ending 8 — Timer (generic)
Any route. Let year 29, December 30 pass without meeting endings 1–7 conditions. Easiest to trigger by accident if you dawdle mid-route.
Farm on purpose last when cleaning the set — avoid faction commitments that quietly push 1–7. Dedicated save slot so you do not overwrite a run close to a route ending.
Suggested multi-run order
| Run | Route | Targets | Key move |
|---|---|---|---|
| 1 | Lycurgus | 1–2 | Fleet Primus ground → Massalia-Charlotte ceasefire vs consortium win |
| 2 | Lycurgus | 3–4 | RA ground → Grenada branches; Just route for 3 |
| 3 | Blazing Blossoms | 5–6–7 | Black Flag ground → Fleet Secundus + win/lose split |
| Any | Any | 8 | Timer, no other condition |
Four focused runs plus one throwaway for Ending 8.
Mistakes I see
- Assuming route = fixed ending number.
- Fighting Void Dreadnought on autopilot — it is a steering choice.
- Mixing Lycurgus cripple logic with Blossoms gain-ground logic.
- Ignoring ceasefire prompts at Grenada and Massalia — they flip Endings 2, 3, and 4.
- Full campaign restart when a post-Dreadnought reload would do.
- Ignoring the timer — Ending 8 steals your target ending.
Pick your ending before start: faction, rank 9 target, war plan together. You cannot course-correct at year 4.
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