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Chaos Front Guide

Repair Kit Management

500 HP kits usable after acting — loadout counts for battleships and melee, avoid destroy/repair bills.

Last updated: September 11, 2026

Quick Answer

Shop Repair Kits — 2+ on battleships, 2 on melee; use after unit acted. Small units cap at 2 item slots total.

Repair Kit: 500 HP, usable even after the unit acted — patch before the next enemy phase, not after the repair bay invoice.

Shop screen — buy Repair Kits before your first serious contract

Supply shop: Repair Kits are also a #2 Cargo Escort reward — stock up before battleships and front-line melee go deep.

Hub: Phase IV–V. Pickup: items route.

Loadout I use

Unit Kits Why
Battleship 2+ Expensive to lose; big HP pool
Melee 2 Front line every turn
Small Up to 2 (slot cap) Only two items total — kits priority

Post-action heal sequence

  1. Unit attacks or moves.
  2. Pop kit same turn if HP dropped.
  3. Enemy phase hits a healthier target.

Do not retreat melee just because they are low — heal and keep pressure if kits allow.

Why kits beat repair fees

Late repair on a crippled battleship or large mech dwarfs kit cost. Unused kit in a slot beats a destroyed unit under the calendar clock.

Battleship loss = tempo you cannot buy back — hub Phase IV.

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