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Bones and Coins Guide

Unlock and Upgrade Guild Heroes

Paladin, Crusader, Necromancer — team crit buffs and the upgrade order I use.

Last updated: September 8, 2026

Quick Answer

Paladin for session crit procs; Crusader for line AoE and King's Edict; Necromancer after Diamond Coins; don't dump Guild XP into Archer.

Early combat group (Barbarian + Ranger) is in hub Phase IV. This page is the late guild — where passive buffs replace raw DPS.

Guild hub — Paladin, Crusader, and hero slots

Paladin

Recruit when Guild XP allows. Attacks can give a random hero +5% crit for the session — stacks over a long run.

Upgrade Holy Focus first (random hero goes brr for ~3s). Then attack rate, then HP. At level 1 Holy Focus felt like a coin flip; level 3 is when I plan around it.

Crusader

Replaces Archer for me. Charge hits a whole line. King's Edict: +5% crit to everyone every 5s. Royal Guard adds bodies.

Stand him at the room edge so the charge lines up with spawns.

Necromancer

Costs Diamond Coins — coin types. Active summons skeletons in an area. Boss add control.

Where I put Guild XP

  1. Paladin — Holy Focus
  2. Paladin — base attack
  3. Crusader — King's Edict
  4. Crusader — Royal Guard
  5. Necromancer — active

Sinking XP into Archer is a trap once Crusader exists.

Hub: full route.

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