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Bones and Coins Guide

Unlock and Upgrade Guild Heroes

Paladin, Crusader, Necromancer — team crit buffs and the upgrade order I use.

Last updated: September 8, 2026

Quick Answer

Paladin for session crit procs; Crusader for line AoE and King's Edict; Necromancer after Diamond Coins; don't dump Guild XP into Archer.

Early combat group (Barbarian + Ranger) is in hub Phase IV. This page is the late guild — where passive buffs replace raw DPS.

Guild hub — Paladin, Crusader, and hero slots

Paladin

Recruit when Guild XP allows. Attacks can give a random hero +5% crit for the session — stacks over a long run.

Upgrade Holy Focus first (random hero goes brr for ~3s). Then attack rate, then HP. At level 1 Holy Focus felt like a coin flip; level 3 is when I plan around it.

Crusader

Replaces Archer for me. Charge hits a whole line. King's Edict: +5% crit to everyone every 5s. Royal Guard adds bodies.

Stand him at the room edge so the charge lines up with spawns.

Necromancer

Costs Diamond Coinscoin types. Active summons skeletons in an area. Boss add control.

Where I put Guild XP

  1. Paladin — Holy Focus
  2. Paladin — base attack
  3. Crusader — King's Edict
  4. Crusader — Royal Guard
  5. Necromancer — active

Sinking XP into Archer is a trap once Crusader exists.

Hub: full route.

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