Chaos Front Guide
Aircraft and Hit-and-Run Tactics
Hit-and-Run — no counterattack when aircraft initiate; Destri and Recruit Gus open, melee finishes.
Last updated: September 10, 2026
Quick Answer
Aircraft first (Destri, Recruit Gus) → chip without retaliation → melee finishes. ~40% accuracy but free HP trades.
Hit-and-Run: aircraft that initiate combat do not take counterattacks. That one line changes turn order for the whole game.
Hub early buy: Phase II. Recruits: items guide.
My turn order
- Scout the target your melee will fight next.
- Aircraft attack — Destri or Recruit Gus — no counter.
- Repeat if the aircraft survives the enemy phase.
- Melee commits on softened HP.
- Kill — melee was the closer, not the opener.
Aircraft set up kills; they do not need to finish same turn.
Accuracy tradeoff
Roughly 40% hit rate on aircraft — plan for misses. A whiff still costs no HP, so expected value stays positive.
Pilot setup
+1 movement pilots on aircraft first — more reach, more softening targets per turn. Keep at least one aircraft in the party always.
| Role | Counter on initiate? | Job |
|---|---|---|
| Aircraft | No | Chip, safe damage |
| Melee | Yes | Finish softened targets |
Huntsman fight is the exam — bosses guide. Capture runs: pull aircraft off low targets so they do not overshoot — capture.
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