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Chaos Front Guide

Aircraft and Hit-and-Run Tactics

Hit-and-Run — no counterattack when aircraft initiate; Destri and Recruit Gus open, melee finishes.

Last updated: September 10, 2026

Quick Answer

Aircraft first (Destri, Recruit Gus) → chip without retaliation → melee finishes. ~40% accuracy but free HP trades.

Hit-and-Run: aircraft that initiate combat do not take counterattacks. That one line changes turn order for the whole game.

Hub early buy: Phase II. Recruits: items guide.

My turn order

  1. Scout the target your melee will fight next.
  2. Aircraft attack — Destri or Recruit Gus — no counter.
  3. Repeat if the aircraft survives the enemy phase.
  4. Melee commits on softened HP.
  5. Kill — melee was the closer, not the opener.

Aircraft set up kills; they do not need to finish same turn.

Accuracy tradeoff

Roughly 40% hit rate on aircraft — plan for misses. A whiff still costs no HP, so expected value stays positive.

Pilot setup

+1 movement pilots on aircraft first — more reach, more softening targets per turn. Keep at least one aircraft in the party always.

Role Counter on initiate? Job
Aircraft No Chip, safe damage
Melee Yes Finish softened targets

Huntsman fight is the exam — bosses guide. Capture runs: pull aircraft off low targets so they do not overshoot — capture.

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