Chaos Front Guide
Bosses and Special Encounters
Huntsman (Shock Whip), Alien Worm XP farm, and Instant Kill / Fencer — one page for fights worth planning.
Last updated: September 10, 2026
Quick Answer
Huntsman: aircraft only, no parry. Alien Worm: farm spawns under ~20 kills, then finish for Crossbow. Instant Kill: 15% execute under 1000 HP — Fencer carrier, enemies have it too.
Three encounters I plan around instead of improvising. Hub context: Phase VIII. Support systems: aircraft, capture, repair kits.
Huntsman — #48 / #49 Abducted Chairman
Punishes every SRPG reflex. Shock Whip — not parryable, ~140×1, 100% counterattack on melee initiate.
| Mechanic | Value |
|---|---|
| Parry | Does not work |
| Counter | 100% if you trade melee |
| Plan | Attrition, not duel |
Fight plan:
- Aircraft only for damage — attack, retreat out of melee reach.
- Never end turn adjacent unless unit is expendable.
- Optional capture: stealth confuse → Hold Back to 1 HP → roll (~53% in my run). Fail = destroy anyway.
Pickup Shock Whip in this area — player version is strong; boss version is the unparryable nightmare — items route.
Alien Worm — #22 Xenoform Invasion (worm lair chain)
Spawns one worm per turn. Kill spawns for XP while boss stays alive. Boss hits ~4000 — kits mandatory.
Loop:
- Accept mission, stock Repair Kits.
- Engage boss — do not rush boss HP.
- Kill spawned worms each turn.
- Stay under ~20 total kills — mission can end if you exceed.
- Aircraft soften boss, melee finish → Crossbow mech unlock.
Bank XP with margin. One worm past the cap is not worth losing the faucet.
Instant Kill and Fencer
Not a boss — a passive that shows up on bosses and your roster. Target under 1000 HP → 15% instant destroy per attack (~20% with pilot skills). Not reduced by Beam Coating.
| Rule | Detail |
|---|---|
| Threshold | Under 1000 — exactly 1000 does not qualify |
| Trigger | Any attack — chip and burst same roll chance |
| Risk | Enemies have it — your pilots die to the same flip |
| Carriers | Fencer (volume), Musketeer (ranged chip) |
Recruit Fencer on the field pickup route — items. Multiple Instant Kill units = more rolls per turn.
vs coated targets already below 1000 HP, sometimes faster than swapping damage types — beam matchups.
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