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Hentai Caveman Guide

Hentai Caveman 1.0 Walkthrough — All Puzzles and Endings Guide

Full 1.0 route — four girl rescues, fruit offerings, labyrinth and volcano puzzles, ending and extras.

Last updated: October 19, 2026

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Quick answer: Ceremony → second DUDUNGA offering → FIRE rescue → KAMONGA → SLINGSHOT rescue → DRUM rescue → BANONA → north tunnel right exit → volcano guard/helper → final R interaction.

If I am simply asking "where do I go next?", I start with the sections below on this Hentai Caveman hub page.

This is my Hentai Caveman 1.0 clear — four girls, three fruit offerings, guard-and-helper puzzles everywhere. The game looks like a silly caveman RPG; the map checks are strict. Route below is what I actually ran; if your tile math differs, tell me.

Rescue-first walkthrough (soft-lock warnings): Guide to save the four girls.

Completion logic: Offerings (fruit to the elder) and rescues (tool + boss contact) are separate flags. You need all four rescues and the three post-ceremony offerings (DUDUNGA, KAMONGA, BANONA) before the northern tunnel opens properly.

Map legend: teal letters = destinations; red X = lethal chests, holes, or fixed attack tiles. Coordinates are (x,y) from the upper-left, north = up.


Controls and menus

On screen What it does
UKUNGA New game (title)
KOTANGA Continue / retry from save
UGA UGA Exit title; return to title from normal pause
MONGA Yes / accept
UGUGU No / decline
DUDUNGA (language screen) Starts the game after UKUNGA
Input Notes
Arrow keys Move
Z, Enter, Space Interact / advance dialogue — face targets from an adjacent tile
Shift (hold) Run — mandatory for the island tunnel chase
Esc or X Pause menu
  1. UKUNGA, then pick DUDUNGA on the language screen. English, Japanese, Spanish, Chinese, and Korean branches exist in 1.0 but do not translate dialogue.
  2. Save in your room: interact with the spot just left of the doorway at (3,1). One shared slot — KOTANGA loads it.
  3. During a movie, Esc → KOTANGA resumes, UGA UGA skips the video back to the map. During normal play, UGA UGA returns to title. At death, KOTANGA retries from save.

Opening village — first DUDUNGA and ceremony

H = home, C = small cave, D = fruit, E = elder.

  • Leave your room north. This is the pre-ceremony village layout.
  • Enter C at (20,18). Talk to the woman at (2,1) inside — required switch; removes the small dinosaur blocking the first fruit. Other villagers do not set this flag.
  • Pick up fruit at D (1,28) — MONGA.
  • Offer to E (14,12). Ceremony plays; you wake in your room and the village becomes the main adventure layout.
  • Save by the door before heading out again.

Opening village — H, C, D, E


Main village — second DUDUNGA and forest access

H = home, E = elder, D = DUDUNGA fruit, F = forest exit.

  • Pick DUDUNGA again at D (1,29) and offer to E (14,12). The introductory offering does not count — this is the one that clears the southern boulder at (18,25).
  • Save at H.
  • South stairs → leave at F (18,29) into the forest.

Main village after ceremony

Next: first rescue (needs FIRE). You can pick KAMONGA in the forest before or after; this route does the rescue first, then the strawberry offering.


Forest — guarded cave (FIRE setup)

T = town entry, K = strawberry KAMONGA, S = save, G = guard, N = helper, R = cave entrance. C = isolated cave exit (not an entrance from town). B = forest rescue boss.

  • From T, optionally grab KAMONGA at K (5,3) (MONGA) and hold it.
  • Save at S (21,10). Do not touch B yet — you need FIRE.
  • Talk to G (32,25) first (knockback + helper flag).
  • Talk to N (16,14) after G.
  • Return to G, interact again → pass into R (32,24).

Forest — guard, helper, entrance R

C is only an exit to a side clearing — enter only through R, grab FIRE, leave through C to reach B.


Forest cave — FIRE and first rescue

Yellow = path to FIRE (F) at (21,9). Cyan = path to exit A → forest C (5,25). Red X = lethal.

  • Inside R, you start near (14,2). Follow yellow on the map: south to row 3, west to column 4, south to row 9, east to column 17; south to row 12, east to column 21, north to row 10. F is one tile north of the route end.
  • Interact with F (21,9) for FIRE. Chest (19,10) is a trap; hole (19,7) kills.
  • Cyan out: south to row 12, west to column 17, north to row 9, west to column 15, south to row 12, west to column 0, north to A (0,4) → you appear at forest C (5,25).
  • With FIRE, go south to row 27, east to column 12, north toward B (12,25). Walk into the guarding dinosaur — FIRE auto-triggers, first girl saved, you return home. Save. Rescue detail.
  • Offer KAMONGA to E (14,12) if you have not yet. That unlocks the ocean leg.

Forest cave — yellow to FIRE, cyan to exit


Ocean — slingshot island approach

F = forest return, 1 = rescue island, 2 = slingshot island. O = lower embark, U = upper embark, S = save, T = tunnel.

  • After first rescue + KAMONGA offering: forest O (25,32) → MONGA to sail. Go to island 2, landing (33,10).
  • Save S (11,6) on island 2. Cross bridge south → enter tunnel T (16,15).
  • Do not rush rescue island 1 yet — SLINGSHOT is after the tunnel.

Red X on the ocean map = fixed attack triggers; steer around them.

Ocean map — islands 1 and 2

Island 2 — tunnel entry T and chest area

Tunnel chase (hold Shift): Island tunnel chase.


Second rescue — SLINGSHOT and eastern exit

  • With SLINGSHOT, land rescue island 1 at (25,6). Touch boss B (6,5) while carrying it — second girl saved, home, save. Do not skip the slingshot chest — girl two warning.
  • KAMONGA offering clears the eastern boulder; second rescue removes the blocker at (28,10). You need both for the labyrinth door L (29,10).
  • Enter the labyrinth when ready.

Rescue island — boss B

Labyrinth maps: Labyrinth — BANONA and drum route.


Labyrinth — summary

  • Pick BANONA at F (27,21) — stand (26,21), face right, MONGA. Save NPC S (20,20) when you can reach them.
  • Only safe chest: DRUM at D (41,16). Every other chest and marked hole kills. Do not touch rescue B (27,5) without DRUM.
  • Long eastern loop to D, back to B with DRUM → third girl saved → home → offer BANONA to elder → northern boulder (6,4) clears. Girl three.

Trap reference and loop map: Labyrinth routes.


Volcano — guard, helper, final interaction

  • After BANONA offering: northern tunnel T (6,3) → walk to right-hand exit (13,2) → auto flight to volcano mount. Save S (4,5) on arrival.
  • Yellow maze to tile below guard G (26,3). Talk to G (knockback). Cyan to helper N — starts around (37,22); on my run he wandered before I caught him, so the sprite may not sit on the marker. Talk after G flag.
  • Return to G, interact again → pass. Green corridor: through G to row 3, west to (11,3), face north, interact R (11,2) → fourth girl / completion and ending. Girl four.
  • Back in your room — save if you want the cleared state on disk.

Volcano — yellow, cyan, green routes


Route checklist

Phase Done when
Intro ceremony First DUDUNGA to elder, village upgrades
Forest access Second DUDUNGA offering
First rescue FIRE + forest B
Strawberry KAMONGA to elder
Second rescue SLINGSHOT + island B
Third rescue DRUM + labyrinth B
North open BANONA to elder
Fourth rescue / ending Volcano R interaction

Stuck? After ending and quick fixes.


Leaf guides

If you need… Page
Four girls — order, items, slingshot soft-lock Guide to save the four girls
Tunnel chase with Shift Island tunnel chase
Trap list + drum loop map Labyrinth routes
Museum, studio, bonus scene, stuck table After ending & quick fixes

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