Lyrvane Park Guide
Lyrvane Park Walkthrough — Vook's Route to 100%
Full chapter-by-chapter Lyrvane Park route with every Steam achievement accounted for. Leaf links only where puzzles block progress.
Last updated: September 2, 2026
Start Here
Quick answer: Entrance → collectibles sweep → Puzzle Zone (color memory → Luna Coin, roulette Jackpot!, crane Radar) → Staff Only door → train (Choo Choo!) → Food Court cannon → crash (Die is Cast) → storage tape + gears → chase → hide → 3 arcades → credits (no skip).
If I am simply asking "where do I go next?", I start with the sections below on this Lyrvane Park hub page.
What this game is
Lyrvane Park is memory minigames, rigged carnival wheels, and one very persistent blue monster in a haunted amusement park. Short game — I finished 100% in one evening. Route below is the order I use so I don't backtrack for achievements.
Chapter order I follow:
- Lyrvane Park Entrance
- Lyrvane Park (Various Areas) — collectibles / mail
- Lyrvane Park — Puzzle Zone Entrance
- Lyrvane Park — Puzzle Zone
- Lyrvane Park — Various Areas (Radar of Emotions)
- Lyrvane Park — Train Station
- Food Court
- Storage Area
- After the Chase
- End of Game
Leaf pages only when something actually blocks you — linked inline below.
Steam Achievements — all 14
Official Steam triggers (ignore global %). Subtitles in quotes are the in-game achievement descriptions. Heavy is the crown, huh? = platinum — unlock the other 13 first.
| Achievement | Official trigger | Route step |
|---|---|---|
| Welcome! | Visit Lyrvane Park | §1 — walk through powered turnstile |
| True Artist | Sketch and Power Up | paint lightning bolt |
| Ooopss... | Get first jumpscare | §1–§4 — first scripted scare (welcome show, ticket trap, monster eye, etc.) |
| Jackpot! | Spin the wheel of Fortune | puzzle zone — roulette after Luna Coin |
| Color Me Intrigued | What’s on the Tape? | storage chase — play the VHS |
| Gifts for You, Gifts for Me | Collect all Gifts | collectibles — all 11 boxes |
| Pen Pals | Collect all Mails | collectibles — all 5 letters |
| Access Denied | Enter the “Staff Only” area | radar of emotions — 10-point backstage door |
| Choo Choo! | Start the train | §6 Train Station — call button |
| Do Not Cross the Line | Rules were there for a reason | §6 Train Station — cross the yellow safety line |
| The Die is Cast | Crossing the Rubicon | §7 — board the second train (scripted crash) |
| Mechanic | Fix and start the crane | storage chase — 3 gears + lever |
| Whose Face in the Mirror? | Conquer 3 arcade machines | arcade minigames — 65+ on each |
| Heavy is the crown, huh? | Unlock all achievements | Auto when the other 13 are done |
In-game Images #1–3 are separate collectibles tied to arcade runs — not extra Steam pops, but still worth doing on a 100% route.
1. Lyrvane Park Entrance
The opening looks simple. It is not — the turnstile wants a drawing, the ticket sits under a crusher, and the first arcade machine hides an achievement piece.
Welcome show
New Game — no difficulty select, no character creation. Comic intro (~two minutes on first run; not skippable until you've seen it once). You end at the main entrance at night.
Objective: Launch the welcome show. Marker points at the locked gate; the console is not there.
My route: spawn → walk toward main gate → do not interact with locked gate → go left past ticket booth → small blue console, waist height (only lit screen besides gate lamps). E on keyboard / X on controller.
Director hologram names the zones — plaza, arcade, puzzle areas. Camera pans; arcade is on the left in the pan. Useful mental map.
When show ends, objective shifts to explore / find a way in. Objects highlight when you look at them — tutorial phase over. Early horror beats here can pop Ooopss... on your first jumpscare.
Ticket
Ticket on top of a wooden box, left of the gate, slightly behind a crate stack — the only box with something white on top.
Interact → sprint away immediately. Falling object drops on the box ~1.5 seconds later; stay ~two character lengths away or you reset. Standing on the box can be your Ooopss... jumpscare if the welcome show didn’t get you first.
Use ticket at main gate; doors open.
Stuck here: find the ticket.
Turnstile (lightning bolt)
Objective: paint a picture that charges the turnstile with emotions.
Canvas next to turnstile. Draw a vertical lightning bolt — sharp zigzag top to bottom. Heart, sun, smiley = nothing. Hit detection is picky; small horizontal bolts fail.
Turnstile hums/glows → walk through. Pops True Artist and Welcome! (Visit Lyrvane Park).
Stuck: paint lightning bolt.
First arcade machine
On entrance path after turnstile. Star to target, dodge obstacles, Space to move star toward target.
Need 65+ points (score ticks over time, ~1 per second — survive ~65 seconds). Stay center; obstacles come from edges. Image #1 unlocks in-game. Two more machines later for Whose Face in the Mirror? — see arcade minigames.
2. Lyrvane Park (Various Areas)
Before I commit to Puzzle Zone, I sweep 11 gift box collectibles and mail drops for Gifts for You, Gifts for Me and Pen Pals. Mail has lore; some hints point at secrets.
Interact with wrapped presents (silent inventory). Mail from mailboxes → pause menu → inventory/mail to read. No UI tracker — I count in inventory before finale.
I grab these while moving between story beats, not after credits. Full checklist: collectibles and mail.
Rough sweep order from my notes:
- Entrance plaza — behind ticket booth (left); near turnstile planter (right)
- Main path — bench by first fountain; bush behind second fountain
- Carousel — platform edge; behind ticket kiosk
- Food court — burger stand table; behind pizza-stand trash can
- Garden / pond — tree base; rock by flower bed
- Back alley — crate near staff door (#11 — easy to miss)
Mail: entrance booth, first fountain, carousel rear, food court restrooms, garden pond.
3. Lyrvane Park — Puzzle Zone Entrance
Path leads to Puzzle Zone. Wheel of Fortune roulette on a pedestal — costs a Luna Coin.
Earn the coin in the next room (colour memory), then spin once for Jackpot! Outcomes are random and often bad — I stop after the pop and save remaining coins for the crane.

Details: puzzle zone.
4. Lyrvane Park — Puzzle Zone
Two mandatory stops: color memory (coin) and crane (Radar of Emotions).
Color memory minigame
Giant monster eye shows a colour sequence (usually 3–5 colours; sequence plays twice). Repeat on smaller eyes around it.
Do not touch the monster eye — instant death, no health bar.
Win → Luna Coin only (no Steam pop here).
Crane game
Insert Luna Coin. Highlighted / glowing prize only — claw grip is weak, line up before drop. Reward: Radar of Emotions (mandatory for doors and train).
Step-by-step: puzzle zone.
5. Lyrvane Park — Various Areas (Radar)
Equip Radar of Emotions. Stand completely still 2–3 seconds until chime (~10 m detection range). Glowing orbs appear — walk through at ~half stick speed.
Sprint / jump = signal interference — uncollected orbs vanish, ~5 s cooldown.
Emotion points open marked doors. From my run:
| Door | Cost | What it opens |
|---|---|---|
| Puzzle Zone shortcut | 5 | Near crane area |
| Central plaza east | 8 | Route toward collectibles |
| Near arcade | 10 | Staff Only backstage — walk in for Access Denied |
| West garden gate | 15 | Hidden mail drop area |
Original notes say points are permanent currency — doors don't drain the total (you can open everything if you farm clusters). I do radar before the train; some doors lead to collectible paths I would miss otherwise.
Full farm order (~32 points if you hit every cluster): radar of emotions.
6. Lyrvane Park — Train Station

Call button on platform wall. Train arrives from the left after ~3–5 seconds — pops Choo Choo! when it starts.
Stay off the yellow safety line — hitbox wider than the train sprite. Cross it on purpose once if you still need Do Not Cross the Line (“Rules were there for a reason”).
Wait for Boarding Available; boarding early knocks you back and can cost 1 emotion point.
Boarding needs 4 emotion points minimum. I keep 5–6 buffered.
Ride ~10 seconds through dark tunnel → exit at Food Court.
7. Food Court
Cannon code puzzle
Cannon #1 near back wall, by storage room door. Fire it — blue effect = first digit 4 on keypad. Same blue every time; not random.
Enter code starting with 4 → storage room opens.
Details: cannon code puzzle.
Second train ride → crash
Board train again. Crash is scripted — cannot avoid. Pops The Die is Cast (“Crossing the Rubicon”) when you commit to this second ride.
When crash hits: brace on prompt, move diagonal away from wreck, follow path toward Food Court sign. Linear on-foot segment into Storage.
8. Storage Area
Crane gears
Large yellow crane centre. Control panel locked until 3 glowing gears (yellow pulse):
- South — overturned cart against wall (wheel + wall gap)
- East platform — open crate (use north ramp)
- West — under metal walkway, barrel with red stripe
Insert all three → pull lever twice — hook clears debris north. Pops Mechanic (fix and start the crane).
Video tape → Restricted Sector

Glowing VHS on table near crane controls. Play cutscene — pops Color Me Intrigued (“What’s on the Tape?”). Monster chase preview, generator layout hint.
Mechanical clunk = stairs down unlocked. Go immediately; monster spawns once you enter sector.
Blue monster — one hit kill. Activate five generators in order:
- Left, first corridor
- Crate room centre
- Raised platform (right ramp)
- Narrow hall past broken pipe
- Final room before exit
Green lights on activation can briefly stun monster if it's close. Exit door green-lit when all five done.
Gifts possible near generator 3 and hall before generator 4 — grab on first pass; backtracking after speed increases is bad idea.
Full chase: storage chase.
9. After the Chase
Right after exit, door on the left opens (recessed, light spilling out). Inside within ~2 seconds — monster patrol ~3 s after chase ends. Close door if prompted. Wait ~10–15 s until footsteps fade.
Alcove opposite door: last gift box (blue wrap) + VHS tape on shelf. ~20 s before monster loops back — don't linger.
Arcade machines (all three)
Three arcade machines in the park — beat 65+ on each for Whose Face in the Mirror? Machine #1 is at the entrance (§1). After the chase, find machines #2 and #3 (entrance plaza and nearby paths in my run). A camera permission popup appears on the last qualifying run — accept for in-game Images #2 and #3.
10. End of Game
Final area — straight corridor, hold forward toward end light. Scripted hazards won't hit if you keep pace.
Credits ~5–7 minutes. Do not skip if you want the story beat — no separate Steam pop here. Heavy is the crown, huh? triggers once achievements #1–13 are done (checklist above).
Quick blocker index
| Problem | Page |
|---|---|
| Ticket / crusher | find the ticket |
| Turnstile drawing | paint lightning bolt |
| Luna Coin / crane / roulette | puzzle zone |
| Radar / doors / train points | radar of emotions |
| Cannon keypad | cannon code puzzle |
| Gears / chase / hide | storage chase |
| Arcade 65+ | arcade minigames |
| 11 gifts + mail | collectibles |
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