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Crown Siege Guide

Crown Siege: Skill Tree and Upgrade Priorities

Money branch, scout/archer branches, crowns, pedals, corn, embers, sparks — what I spent each currency on.

Last updated: October 12, 2026

Quick Answer

Down = money first; +10% double gold and +100% enemy gold early; pedals for auto pickup; corn from farm; embers in Firelands; sparks for Tesla.

Where I put skill points and side currencies on my 100% file — mostly early money branch, then crowns for big spells and units.

Hub route: 100% walkthrough.


Skill tree layout

Direction Branch
Up Archers
Left Scouts
Down Money

What worked for me: money branch down so other nodes are affordable; bank gold between fights when the tree asks for it.


Gold upgrades (in battle + tree)

Node / habit Detail
Starting gold First affordable dawn pick; buy again when listed.
Double gold chance +10% double gold; purchased again in circus era.
More gold from enemies +100%.
More gold line Max out the line when possible.
More gold from rage Purchased mid run.
Red crystals Click on field for lump sums (e.g. 6,000 gold).
Even more luck Higher chance of gold, coins, rubies, diamonds from enemies.

Double gold chance node on the money branch

Rule: Gold spent during a fight does not apply outside that fight.


Scout / archer / melee nodes (examples)

When Nodes mentioned
Early Scout damage, attack speed; +100 scout health; +10% melee damage.
Open field era Tower health (twice), tower shot damage.
Knight era Melee damage, archer speed, archer damage; knight attack speed/health.
Mid game Night damage, melee armor, ranged health; ranged crit, archer health/damage/speed.
Late Knight armor, tower spike damage, crossbow upgrades.

Crowns — what they unlocked for me

Cost Purchase
1 crown Tower regen — 1 health per second.
1 crown Archer Double Shot.
1 crown Banner invisibility.
1 crown Necromancy unlock.
3 crowns Trojan Horse.
4 crowns Shadow Knight.
4 crowns Paladin.
4 crowns Astral Beam.

Arrow Rain — plan to spend next crown on it; cast with press 1.

Bank crowns for the big ticket buys — Shadow Knight, Paladin, Astral Beam — instead of spending on every small node.


Pedals

Source / use Notes
Drops Swamp enemies.
Gate Swamp area requires pedals to unlock.
Buys Automatic gold pickup.

Corn

Source Uses
Farm (south), windmill, ruins, haunted farm, cornfields Tank unlock requires corn.
Golden Knight upgrade requires corn from farm.
Knight upgrades; tank health; arrow rain damage with corn.

Firelands and embers

Part Detail
Enter Firelands Collect embers; level mage.
Spend embers More gold/coins/rubies/diamonds from enemies; more gold.
Fire spell Unlock fire spell; spend embers on starting gold.
Pyromancer Upgrade pyromancer with embers.

Mages are expensive; leveled ones earn embers / set enemies on fire in my run.


Sparks

Source Use
Gnomes and robots Collect sparks.
Tesla tower 100% more sparks from gnome/robot fights.
Cloverfield rat rider Farm sparks.
Spend Tower fire arrows, fire damage.

Rubies and diamonds

Upgrade Notes
Auto ruby pickup Worth it before heavy spawn spam.
Auto diamond pickup Near ruby pickup on tree.
Even more luck Broader drop rates.

Even more luck — better drops from enemies


Early vs mid priority (my order)

Early habit:

  1. Starting gold + double gold chance early.
  2. Scout skill points for survival.
  3. Money branch to unlock faster.
  4. Tower health before ego DPS when bear riders appear.

Units and spell keys: Units, army, spells, and tower.

Where I go next

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