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Crown Siege Guide

Crown Siege: Units, Army, Spells, and Tower

Army drag-and-drop, Q/W/E spawns, unit levels, Golden Knight proc, spells (1 and right-click), auras, tanks, refunds.

Last updated: October 12, 2026

Quick Answer

Drag units to Q/W/E slots; one aura at a time; Arrow Rain on 1, Astral Beam on right-click; tanks drag anywhere; refund scouts for ballista if needed.

Army menu, Q/W/E spawns, spells, auras, and tower — how I set them up once the roster opens up.

Hub: 100% walkthrough.


Army menu

  1. Open army between fights.
  2. Drag and drop unit icons into slots on the left — these map to spawn keys.
  3. Equip spells, auras, and specials in their slots when unlocked.
  4. Extra unit slot on skill tree before expanding composition.

Spawn keys and deployment

Key / action Notes
Q (hold) Early scout spawn.
Q, W, E Scouts and knights.
Press 1 Cast equipped spell at cursor — Arrow Rain.
Right click Astral Beam from the sky.

Automatic movement optional. I kept manual cursor — easier when a huge mob distracts your line.


Unit levels and XP

Fact Notes
Leveling Units level in battle and rank up.
Example Scouts level 8, archer level 1.
SP One SP per level for that unit’s upgrade panel.
Knights 1500 health vs scouts 999; lower damage until leveled.
Knight XP Based on work done; dying fast = less XP — archers behind help.

Compositions I actually ran

Phase Units Tactic
Open field Scouts + tower Tower shot vs archers; melee vs bears.
Circus Scouts + archers More scouts than archers; scouts hold line, archers damage from behind.
Forest Knights + archers Knights front; if out of gold, spawn archers.
Mid Knights, archers, scouts Q/W/E scouts + knights.
Spore swarm Trappers, knights, archers Spike traps, target dummy.
Late Shadow, paladin, crossbow, trapper Armory swaps.
Castle Shadow, paladin, electro mage, healer Spawn shadow + paladin, then electro mage, then healers and knight spam.

Positioning: Archers back, melee left; rein in troops to stay grouped.


Golden Knight

Skill tree upgrade:

  • 25% chance to spawn a golden knight with 5× damage, 1.2× speed, 10× health.
  • I prioritized this upgrade once the node appeared.
  • Shadow Knight benefits from knight upgrades but not Golden Knight bonuses.

Loadout tip: Swap trapper for knight to increase Golden Knight proc rate.


Shadow Knight and Paladin (armory numbers)

Unit Damage (armory readout)
Shadow Knight (unlock) 152,000
Paladin vs knight (unlock) 61,000 vs 44,000
Shadow vs Paladin (later armory) 499,000 vs 94,000
Paladin (late fight) 98 million vs electro mage 7 million
Electro mage (fully upgraded) 349,000
Trapper ~2,000 — low damage, stall
Scouts (late) ~1,600 — weak vs others
Pikeman ~1,800

Compare armory numbers at your current levels before hard swaps.


Special unit types

Unit Behavior
Tank Drag and drop anywhere on battlefield. Requires corn to unlock tree node.
Ballista Additional special unit; finicky to aim.
Banner Place near troops to buff; dies quickly without banner invisibility.

Refund: Refund unused scouts to afford ballista.


Spells

Spell How / when
Arrow Rain Crown unlock; press 1 at cursor; upgrade spell damage.
Poison vs fire Empty slot filled at next location — poison uses cursor on enemies; fire spell later from ember route.
Astral Beam Four crowns; right click; upgrade reload, damage, range, duration; save for boss.

Extra spell slots on tree.


Auras

Aura Notes
Heal aura Cursor heals troops; delays more gold if bought early.
Healing strength +100% healing effect.
Aura range +50% range.
Strength aura Unlocked at ruins.
Only one aura active at a time until combined full aura.

Tower upgrades (combat)

Upgrade Notes
Tower health Start 10; raise before bear/archer zones.
Tower regen 1 HP/s, costs a crown.
Tower shot Effective vs archers; upgrade damage, extra shot.
Tower fort / spikes Mid-late tree.
Fire arrows Spark/ember spends; tied to cheese achievement.

Rage can buy tower shot damage.


When scouts fall off

I replaced scouts with trappers after mushroom/spore — scouts felt weak late. Keep scouts only while double spawn or Golden Knight fishing still pays.

Boss loadouts: Boss guides.

Where I go next

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