Crown Siege Guide
Crown Siege: Units, Army, Spells, and Tower
Army drag-and-drop, Q/W/E spawns, unit levels, Golden Knight proc, spells (1 and right-click), auras, tanks, refunds.
Last updated: October 12, 2026
Quick Answer
Drag units to Q/W/E slots; one aura at a time; Arrow Rain on 1, Astral Beam on right-click; tanks drag anywhere; refund scouts for ballista if needed.
Army menu, Q/W/E spawns, spells, auras, and tower — how I set them up once the roster opens up.
Hub: 100% walkthrough.
Army menu
- Open army between fights.
- Drag and drop unit icons into slots on the left — these map to spawn keys.
- Equip spells, auras, and specials in their slots when unlocked.
- Extra unit slot on skill tree before expanding composition.
Spawn keys and deployment
| Key / action | Notes |
|---|---|
| Q (hold) | Early scout spawn. |
| Q, W, E | Scouts and knights. |
| Press 1 | Cast equipped spell at cursor — Arrow Rain. |
| Right click | Astral Beam from the sky. |
Automatic movement optional. I kept manual cursor — easier when a huge mob distracts your line.
Unit levels and XP
| Fact | Notes |
|---|---|
| Leveling | Units level in battle and rank up. |
| Example | Scouts level 8, archer level 1. |
| SP | One SP per level for that unit’s upgrade panel. |
| Knights | 1500 health vs scouts 999; lower damage until leveled. |
| Knight XP | Based on work done; dying fast = less XP — archers behind help. |
Compositions I actually ran
| Phase | Units | Tactic |
|---|---|---|
| Open field | Scouts + tower | Tower shot vs archers; melee vs bears. |
| Circus | Scouts + archers | More scouts than archers; scouts hold line, archers damage from behind. |
| Forest | Knights + archers | Knights front; if out of gold, spawn archers. |
| Mid | Knights, archers, scouts | Q/W/E scouts + knights. |
| Spore swarm | Trappers, knights, archers | Spike traps, target dummy. |
| Late | Shadow, paladin, crossbow, trapper | Armory swaps. |
| Castle | Shadow, paladin, electro mage, healer | Spawn shadow + paladin, then electro mage, then healers and knight spam. |
Positioning: Archers back, melee left; rein in troops to stay grouped.
Golden Knight
Skill tree upgrade:
- 25% chance to spawn a golden knight with 5× damage, 1.2× speed, 10× health.
- I prioritized this upgrade once the node appeared.
- Shadow Knight benefits from knight upgrades but not Golden Knight bonuses.
Loadout tip: Swap trapper for knight to increase Golden Knight proc rate.
Shadow Knight and Paladin (armory numbers)
| Unit | Damage (armory readout) |
|---|---|
| Shadow Knight (unlock) | 152,000 |
| Paladin vs knight (unlock) | 61,000 vs 44,000 |
| Shadow vs Paladin (later armory) | 499,000 vs 94,000 |
| Paladin (late fight) | 98 million vs electro mage 7 million |
| Electro mage (fully upgraded) | 349,000 |
| Trapper | ~2,000 — low damage, stall |
| Scouts (late) | ~1,600 — weak vs others |
| Pikeman | ~1,800 |
Compare armory numbers at your current levels before hard swaps.
Special unit types
| Unit | Behavior |
|---|---|
| Tank | Drag and drop anywhere on battlefield. Requires corn to unlock tree node. |
| Ballista | Additional special unit; finicky to aim. |
| Banner | Place near troops to buff; dies quickly without banner invisibility. |
Refund: Refund unused scouts to afford ballista.
Spells
| Spell | How / when |
|---|---|
| Arrow Rain | Crown unlock; press 1 at cursor; upgrade spell damage. |
| Poison vs fire | Empty slot filled at next location — poison uses cursor on enemies; fire spell later from ember route. |
| Astral Beam | Four crowns; right click; upgrade reload, damage, range, duration; save for boss. |
Extra spell slots on tree.
Auras
| Aura | Notes |
|---|---|
| Heal aura | Cursor heals troops; delays more gold if bought early. |
| Healing strength | +100% healing effect. |
| Aura range | +50% range. |
| Strength aura | Unlocked at ruins. |
| Only one aura active at a time until combined full aura. |
Tower upgrades (combat)
| Upgrade | Notes |
|---|---|
| Tower health | Start 10; raise before bear/archer zones. |
| Tower regen | 1 HP/s, costs a crown. |
| Tower shot | Effective vs archers; upgrade damage, extra shot. |
| Tower fort / spikes | Mid-late tree. |
| Fire arrows | Spark/ember spends; tied to cheese achievement. |
Rage can buy tower shot damage.
When scouts fall off
I replaced scouts with trappers after mushroom/spore — scouts felt weak late. Keep scouts only while double spawn or Golden Knight fishing still pays.
Boss loadouts: Boss guides.
Where I go next
- If I need related info, I use the Skill tree and upgrades.
- If I need related info, I use the Boss guides.
More Crown Siege guides
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