Crown Siege Guide
Crown Siege Walkthrough — Vook's Route to 100%
My map order from scout tutorial to Cursed King — skill tree, units, spells, resources, and where I backtracked.
Last updated: October 12, 2026
Start Here
Quick answer: Unlock all units, spells, auras, and skill-tree nodes; clear map regions; defeat the Cursed King; click the crown three times for the ending.
If I am simply asking "where do I go next?", I start with the sections below on this Crown Siege hub page.
This is my Crown Siege 100% route — map order, what I bought between fights, and the bosses that made me retreat and farm elsewhere. One clear, not a perfect speedrun; if you found a cleaner line, say so in the comments.
100% here: spawn troops, unlock every unit, spell, and aura, buy through the skill tree, and finish the campaign — goblins riding bears, Cursed King, then click the crown three times for the ending.
How battles work
| Rule | What I did |
|---|---|
| Start / end fight | Click the crown on the map to enter; click the crown again after winning to claim rewards. |
| Spawn units | Press or hold Q for scouts early; later Q, W, E for multiple unit types. |
| Direct troops | Move cursor to steer units. Optional automatic movement lets units fight without cursor steering. |
| In-fight economy | Gold drops from enemies; spawning costs gold during the battle only. |
| Lose condition | If the tower falls, the battle ends. Initial tower health is 10 after first dawn upgrade menu. |
| Between fights | Spend skill points on the skill tree and configure the army menu. |
Controls and first upgrades: Beginners' tips.
Currencies and skill tree (overview)
| Resource | Used for |
|---|---|
| Gold (in battle) | Spawn units; no carry-over spend outside fight. |
| Skill points / tree nodes | Tower, scouts, archers, money branch, units, spells, etc. |
| Unit SP | Each level-up grants one SP for that unit’s upgrade panel. |
| Crowns | Boss rewards — e.g. tower regen (1 HP/s, costs a crown), Arrow Rain, Shadow Knight (4 crowns), Paladin (4 crowns), Astral Beam (4 crowns). |
| Pedals | Swamp drops; unlock swamp, auto gold pickup. |
| Corn | Farm area; tank unlock, Golden Knight nodes, knight upgrades. |
| Embers | Firelands; mage / fire spell line. |
| Sparks | Gnomes/robots; Tesla tower (+100% sparks). |
Skill tree branches: up = archers, left = scouts, down = money. Full priorities: Skill tree and upgrades.
Recommended map route (7 milestones)
I grouped my 100% file into seven chunks below — a reference arc, not a rigid line. Crown Siege lets you wander; I backtracked for crowns, corn, embers, and XP all the time. Swap the order when a zone feels too hard.
1 — Tutorial and first battles
Goal: Defeat Goblin King, unlock the skill tree, learn scout loop.
| Before next fight | Buy |
|---|---|
| After first dawn | Starting gold (only affordable option at tower health 10). |
| Early tree | Scout damage via SP; double gold chance (+10%); +100% gold from enemies; scout attack speed. |
| Goblin King fight | Spawn scouts, focus the king; if tower falls, battle ends. |
Boss detail: Goblin King.

2 — Expanding army and early regions
Goal: Level 6, extra unit slot, archer, open west field, parade/circus, tall grass.
| Focus | Action |
|---|---|
| Map opens | Open field (west), north road, broken bridge; long-term objective: queen of the swamp. |
| Army | Drag units into left slots; equip spells, auras, specials when unlocked. |
| Open field | Archers + bear riders; tower shot helps vs archers. |
| Upgrades | Tower health (twice), scout +100 health, +10% melee damage, double gold. |
| Tactics | Melee on bears; tower on archers. |
| Archer unlock | Example levels: scouts level 8, archer level 1. |
| Parade | Domination circle — hold zone until timer. |
| Tall grass | 500 enemies to complete; double scout spawn helps. |
| Knight | Unlock knight — 1500 HP vs scouts’ 999; needs XP. |
Units and army menu: Units, army, spells, and tower.

3 — Spells and mid-game upgrades
Goal: Heal aura, Arrow Rain, Golden Knight, Frog Queen.
| Upgrade / spell | Notes |
|---|---|
| Rage gain vs rage enemies | Pick Rage Gain to fill spell meter faster. |
| Heal aura | Cursor heal; delays more gold if taken early. |
| Arrow Rain | Save crown; press 1 at cursor. |
| Golden Knight | 25% chance: 5× damage, 1.2× speed, 10× health. |
| Red crystals | Click for bonus gold (e.g. 6,000 gold). |
| More gold line | Max out when possible. |
| Frog Queen | Stay near tower; archer line + spells. |
Spells and tower: Units, army, spells, and tower. Boss: Frog Queen.


4 — Boss gauntlet: swamp through fairy
Goal: Mushroom boss, spore swarm / trapper, chess kings, fairy boss.
| Fight | Takeaway |
|---|---|
| Mushroom village | I wiped once from lack of reinforcements — came back with tower health, archer attack speed, arrow range, spell duration. Kill smaller boss without crown first. |
| Spore swarm | Scouts ~1600 damage — swap to trapper, spike traps. |
| Farm | South farm for corn. |
| Chess | White King / Black King — identify which piece is king. |
| Fairy | Among flying monkeys. |
| Witch | Abandon castle and rush witch when she spawns. |
Boss pages: Boss guides.

5 — Advanced units and Firelands
Goal: Shadow Knight (4 crowns), Paladin (4 crowns), Astral Beam, Firelands embers.
| Unit / node | Armory numbers (my run) |
|---|---|
| Shadow Knight | 152,000 damage; benefits from knight upgrades, not Golden Knight bonuses. Later readout: 499,000 vs Paladin 94,000. |
| Paladin | 61,000 vs knight 44,000 at unlock. |
| Astral Beam | Four crowns; right click sky beam. |
| Firelands | Collect embers; level mage. |
| Wooden Wall | Too strong early — retreat, farm crown elsewhere (Overgrowth Road). |
Blockers: Blockers and achievements. Firelands farming: Skill tree and upgrades.
6 — Late regions and upgrades
Goal: Necromancer, banner + invisibility, Tesla, ballista/healer, clear gnome/sea/farm zones.
| System | Notes |
|---|---|
| Necromancer | Necromancy 20% revive target; mage stats buff necro. |
| Banner | Banner invisibility (crown) so banner cannot die. |
| Trojan Horse | 3 crowns to unlock; troops won’t attack until directed; no crown reward. |
| Refund | Refund scouts to afford ballista. |
| Healer / ballista | Level jumps (e.g. 1 → 37/38) in one fight. |
| Pikeman | ~1,800 damage. |
| Dragon | Summon 100+ troops for dragon boss. |


7 — Final push: castle and Cursed King
Goal: Clear west/east towers, castle districts, King’s Palace, ending.
| Area | Tactic |
|---|---|
| Districts | Cursed king hand slam — dodge; move troops off tower. |
| Electro mage | Fully upgraded 349,000 damage. |
| Loadout example | Shadow, paladin, electro mage, healer + astral beam. |
| Ending | After defeating cursed king, click the crown three times. |
Final boss: Cursed King.

Leaf guides (when to open)
| If you need… | Page |
|---|---|
| Crown loop, first tree buys, tower HP 10 | Beginners' tips |
| Gold, crowns, pedals, corn, embers, sparks, branch order | Skill tree and upgrades |
| Army slots, Q/W/E, spells (1 / right-click), auras, tanks, refunds | Units, army, spells, and tower |
| Named bosses and fight checklists | Boss guides |
| Wooden Wall, Overgrowth Road, Trojan Horse, golem/cheese achievements | Blockers and achievements |
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