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Crown Siege Guide

Crown Siege Walkthrough — Vook's Route to 100%

My map order from scout tutorial to Cursed King — skill tree, units, spells, resources, and where I backtracked.

Last updated: October 12, 2026

Start Here

Quick answer: Unlock all units, spells, auras, and skill-tree nodes; clear map regions; defeat the Cursed King; click the crown three times for the ending.

If I am simply asking "where do I go next?", I start with the sections below on this Crown Siege hub page.

This is my Crown Siege 100% route — map order, what I bought between fights, and the bosses that made me retreat and farm elsewhere. One clear, not a perfect speedrun; if you found a cleaner line, say so in the comments.

100% here: spawn troops, unlock every unit, spell, and aura, buy through the skill tree, and finish the campaign — goblins riding bears, Cursed King, then click the crown three times for the ending.


How battles work

Rule What I did
Start / end fight Click the crown on the map to enter; click the crown again after winning to claim rewards.
Spawn units Press or hold Q for scouts early; later Q, W, E for multiple unit types.
Direct troops Move cursor to steer units. Optional automatic movement lets units fight without cursor steering.
In-fight economy Gold drops from enemies; spawning costs gold during the battle only.
Lose condition If the tower falls, the battle ends. Initial tower health is 10 after first dawn upgrade menu.
Between fights Spend skill points on the skill tree and configure the army menu.

Controls and first upgrades: Beginners' tips.


Currencies and skill tree (overview)

Resource Used for
Gold (in battle) Spawn units; no carry-over spend outside fight.
Skill points / tree nodes Tower, scouts, archers, money branch, units, spells, etc.
Unit SP Each level-up grants one SP for that unit’s upgrade panel.
Crowns Boss rewards — e.g. tower regen (1 HP/s, costs a crown), Arrow Rain, Shadow Knight (4 crowns), Paladin (4 crowns), Astral Beam (4 crowns).
Pedals Swamp drops; unlock swamp, auto gold pickup.
Corn Farm area; tank unlock, Golden Knight nodes, knight upgrades.
Embers Firelands; mage / fire spell line.
Sparks Gnomes/robots; Tesla tower (+100% sparks).

Skill tree branches: up = archers, left = scouts, down = money. Full priorities: Skill tree and upgrades.


I grouped my 100% file into seven chunks below — a reference arc, not a rigid line. Crown Siege lets you wander; I backtracked for crowns, corn, embers, and XP all the time. Swap the order when a zone feels too hard.

1 — Tutorial and first battles

Goal: Defeat Goblin King, unlock the skill tree, learn scout loop.

Before next fight Buy
After first dawn Starting gold (only affordable option at tower health 10).
Early tree Scout damage via SP; double gold chance (+10%); +100% gold from enemies; scout attack speed.
Goblin King fight Spawn scouts, focus the king; if tower falls, battle ends.

Boss detail: Goblin King.

First dawn skill tree — starting gold and early branches


2 — Expanding army and early regions

Goal: Level 6, extra unit slot, archer, open west field, parade/circus, tall grass.

Focus Action
Map opens Open field (west), north road, broken bridge; long-term objective: queen of the swamp.
Army Drag units into left slots; equip spells, auras, specials when unlocked.
Open field Archers + bear riders; tower shot helps vs archers.
Upgrades Tower health (twice), scout +100 health, +10% melee damage, double gold.
Tactics Melee on bears; tower on archers.
Archer unlock Example levels: scouts level 8, archer level 1.
Parade Domination circle — hold zone until timer.
Tall grass 500 enemies to complete; double scout spawn helps.
Knight Unlock knight — 1500 HP vs scouts’ 999; needs XP.

Units and army menu: Units, army, spells, and tower.

Unlock knight on the skill tree — front-line unit with more HP than scouts


3 — Spells and mid-game upgrades

Goal: Heal aura, Arrow Rain, Golden Knight, Frog Queen.

Upgrade / spell Notes
Rage gain vs rage enemies Pick Rage Gain to fill spell meter faster.
Heal aura Cursor heal; delays more gold if taken early.
Arrow Rain Save crown; press 1 at cursor.
Golden Knight 25% chance: 5× damage, 1.2× speed, 10× health.
Red crystals Click for bonus gold (e.g. 6,000 gold).
More gold line Max out when possible.
Frog Queen Stay near tower; archer line + spells.

Spells and tower: Units, army, spells, and tower. Boss: Frog Queen.

More rage gain — spell meter fills faster on rage enemies

Golden Knight upgrade — proc buff for knights


4 — Boss gauntlet: swamp through fairy

Goal: Mushroom boss, spore swarm / trapper, chess kings, fairy boss.

Fight Takeaway
Mushroom village I wiped once from lack of reinforcements — came back with tower health, archer attack speed, arrow range, spell duration. Kill smaller boss without crown first.
Spore swarm Scouts ~1600 damage — swap to trapper, spike traps.
Farm South farm for corn.
Chess White King / Black King — identify which piece is king.
Fairy Among flying monkeys.
Witch Abandon castle and rush witch when she spawns.

Boss pages: Boss guides.

Big golden boss fight — high-DPS check in the mushroom line


5 — Advanced units and Firelands

Goal: Shadow Knight (4 crowns), Paladin (4 crowns), Astral Beam, Firelands embers.

Unit / node Armory numbers (my run)
Shadow Knight 152,000 damage; benefits from knight upgrades, not Golden Knight bonuses. Later readout: 499,000 vs Paladin 94,000.
Paladin 61,000 vs knight 44,000 at unlock.
Astral Beam Four crowns; right click sky beam.
Firelands Collect embers; level mage.
Wooden Wall Too strong early — retreat, farm crown elsewhere (Overgrowth Road).

Blockers: Blockers and achievements. Firelands farming: Skill tree and upgrades.


6 — Late regions and upgrades

Goal: Necromancer, banner + invisibility, Tesla, ballista/healer, clear gnome/sea/farm zones.

System Notes
Necromancer Necromancy 20% revive target; mage stats buff necro.
Banner Banner invisibility (crown) so banner cannot die.
Trojan Horse 3 crowns to unlock; troops won’t attack until directed; no crown reward.
Refund Refund scouts to afford ballista.
Healer / ballista Level jumps (e.g. 1 → 37/38) in one fight.
Pikeman ~1,800 damage.
Dragon Summon 100+ troops for dragon boss.

Late-game army screen — slots filled before castle pushes

Unlock healer on the skill tree — sustain for long district fights


7 — Final push: castle and Cursed King

Goal: Clear west/east towers, castle districts, King’s Palace, ending.

Area Tactic
Districts Cursed king hand slam — dodge; move troops off tower.
Electro mage Fully upgraded 349,000 damage.
Loadout example Shadow, paladin, electro mage, healer + astral beam.
Ending After defeating cursed king, click the crown three times.

Final boss: Cursed King.

100% ending — click the crown three times after the Cursed King


Leaf guides (when to open)

If you need… Page
Crown loop, first tree buys, tower HP 10 Beginners' tips
Gold, crowns, pedals, corn, embers, sparks, branch order Skill tree and upgrades
Army slots, Q/W/E, spells (1 / right-click), auras, tanks, refunds Units, army, spells, and tower
Named bosses and fight checklists Boss guides
Wooden Wall, Overgrowth Road, Trojan Horse, golem/cheese achievements Blockers and achievements

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