My Fire is Bigger Than Yours Guide
My Fire is Bigger Than Yours: Moon Phase Guide
After Phase Two — moon spawners, cultists on moons, mechanics, comets, super moons, and layout to stop everything burning.
Last updated: September 30, 2026
Quick Answer
Finish Phase Two → moon unlock. Click spawners, upgrade lightning + moon speed, mechanics repair burns, keep moons outside fire path.
Hi, I'm Vook, a middle-aged coder who likes playing games a little too much.
This page is the moon phase stretch only — after Phase Two completes and the map adds orbital spawners. Same caveat as the hub: my layout, not gospel. If your mechanic timing differs, leave a comment.
Phase One and Two economy: 100% Guide. First hour basics: beginners' tips.
When the moon unlocks
- Phase Two complete — you hit the phase gate (~fire level 54, ~40M on my run).
- New moon platforms appear — place spawners on the moon.
- Cultists must walk farther; lightning still does most clearing.
- Fire can cover the moon visually but burns structures — you need mechanics.
First moon setup
| Step | Action |
|---|---|
| 1 | Place moon spawners — start with one, add more on outer rings later |
| 2 | Click spawners manually early — forces fuel spawn while cultists learn paths |
| 3 | Buy moon speed + electric spawner upgrades |
| 4 | Stack lightning chains — same synergy as ground phase |
| 5 | Keep electric fuel near active fire for multiplier chains |
Problem I hit: moon looked covered in fire but items kept burning — fire size outpaced repair.
Mechanics and cultist shields
Once props burn on the moon:
- Upgrade mechanic repair time — structures come back faster.
- Cultist shield — cultists survive longer in the burn zone.
- More money + less spawn time — fund repairs between waves.
- Assign a cultist on the moon and watch one full cycle before buying expensive moons.
Do not skip mechanic upgrades to buy another comet — you will watch everything burn twice.
Multi-moon layout
- Place two additional moons on outer circles when shop unlocks them.
- Super moon upgrades — read as “more spawn volume”, not “safe from fire”.
- Comet + cultist carry upgrades — late moon shop spam.
- Move moons if fire path grows underneath — moons can burn when they dip below the fire line.
- Relocate burned cultists to a safer moon and test if pathing fixes itself.
Layout rule: same as ground phase — everything flammable outside the fire blob, but the blob keeps growing. Rebuild every few purchases.
Moon phase upgrade priority
When the shop is noisy, I bought in this order:
- Lightning chain / range / multiplier
- Moon speed + spawner count
- Mechanic repair + cultist shield
- Electric spawn rate + fireworks
- Comet + super moon (luxury)
Cheap upgrades between 100k–1M walls — never sit at zero purchases.
Achievements tied to moon/endgame
| Achievement | Moon-phase note |
|---|---|
| $1M in one round | Often pops before moon — cultist Phase Two |
| Fire level 115 | Moon stacking + lightning |
| Defeat the Sun | After moon economy is online |
| $1T in one round | Post-sun — fire fills screen |
| Buy all upgrades | Final shop sweep |
Full list context: hub Phase IV–V.
Stuck checklist
“Cultists die on the moon instantly”
Fix: cultist shield, move spawn closer, reduce fire size upgrade temporarily, or add mechanic repair so burned stations return.
“Moon spawners never feed the fire”
Fix: click spawners each round start; upgrade moon speed; confirm cultist path is not blocked by burned rubble.
“Game lags before I can buy last upgrades”
Fix: simplified physics in settings — beginners' tips.
Back to full route: 100% Guide.
Where I go next
- If I need related info, I use the 100% Guide.
- If I need related info, I use the Beginners' tips.
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