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Rogue Blight Guide

Meta Progression After First Victory

Sanctuary Fungi spending across General, Map, Fortune, Stats & Defence, and Attributes — priority after each Lady of Blight clear.

Last updated: September 5, 2026

Quick Answer

Each clear pays Fungi for five trees: Stats & Defence first, then Attributes (crit/Int), General (potions), Map (forge points/statue cap), Fortune (gold) last.

Each Lady of Blight kill pays Fungi in the Sanctuary. Spend it before the next cycle — the upgrade screen splits into five categories:

Category Examples Upgrade screen
General Extra potion slots, potion potency, bonfire options, skill-cost nodes General upgrades
Map Starting forge points, statue stat cap (30→40) Map upgrades
Fortune Gold gain, Jester Set economy bonuses No screenshot yet
Stats & Defence Max HP, defense, elemental/status resistance Stats and Defence upgrades
Attributes Crit chance, crit damage, Intelligence Attributes upgrades

Pre-victory basics: hub Phase I. First clear unlocks Cycle 2 (NG+) — new boss roster on all bosses, same five trees, more Fungi per loop.

My spending order (cross-category)

  1. Stats & Defence — max HP, defense, elemental + status resistance
  2. Attributes — crit chance + crit damage; then Intelligence (~5 points)
  3. General — extra health/mana potion slots before potency; bonfire option after
  4. Map — starting forest points; then statue gain 30 → 40
  5. Fortune — gold / Jester Set bonuses — luxury until core stats are maxed

Skip one-run-only nodes until the permanent trees above are solid.

Why Stats & Defence before Fortune

Cycle 2 enemies hit faster. Run ends from HP? Stats & Defence problem. Run ends from DPS? Attributes problem. Fortune doesn't keep you alive on Illdrake Knight.

Mistakes I see

  • Fortune before Stats & Defence
  • Potion potency in General before extra charges
  • Saving Fungi for one expensive Map node instead of spreading spikes

Hub: Sanctuary + Cycle 1 route.

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