Rogue Blight Guide
Meta Progression After First Victory
Sanctuary Fungi spending across General, Map, Fortune, Stats & Defence, and Attributes — priority after each Lady of Blight clear.
Last updated: September 5, 2026
Quick Answer
Each clear pays Fungi for five trees: Stats & Defence first, then Attributes (crit/Int), General (potions), Map (forge points/statue cap), Fortune (gold) last.
Each Lady of Blight kill pays Fungi in the Sanctuary. Spend it before the next cycle — the upgrade screen splits into five categories:
| Category | Examples | Upgrade screen |
|---|---|---|
| General | Extra potion slots, potion potency, bonfire options, skill-cost nodes | ![]() |
| Map | Starting forge points, statue stat cap (30→40) | ![]() |
| Fortune | Gold gain, Jester Set economy bonuses | No screenshot yet |
| Stats & Defence | Max HP, defense, elemental/status resistance | ![]() |
| Attributes | Crit chance, crit damage, Intelligence | ![]() |
Pre-victory basics: hub Phase I. First clear unlocks Cycle 2 (NG+) — new boss roster on all bosses, same five trees, more Fungi per loop.
My spending order (cross-category)
- Stats & Defence — max HP, defense, elemental + status resistance
- Attributes — crit chance + crit damage; then Intelligence (~5 points)
- General — extra health/mana potion slots before potency; bonfire option after
- Map — starting forest points; then statue gain 30 → 40
- Fortune — gold / Jester Set bonuses — luxury until core stats are maxed
Skip one-run-only nodes until the permanent trees above are solid.
Why Stats & Defence before Fortune
Cycle 2 enemies hit faster. Run ends from HP? Stats & Defence problem. Run ends from DPS? Attributes problem. Fortune doesn't keep you alive on Illdrake Knight.
Mistakes I see
- Fortune before Stats & Defence
- Potion potency in General before extra charges
- Saving Fungi for one expensive Map node instead of spreading spikes
More Rogue Blight guides
Return to the guide hub for the full walkthrough index, or browse every game in the library.



